Cupcake
Use geometry nodes for topping’s random position, use shader nodes to create material, use texture paint and uv wrap to apply material on object.
1. Create base model
2. Color block
3. Add textures and toppings
4. Add plate
5. Adjust background
6. Post-processing – DONE
Use geometry nodes for topping’s random position, use shader nodes to create material, use texture paint and uv wrap to apply material on object.